Deviant Login Shop  Join deviantART for FREE Take the Tour


Submitted on
June 16, 2010
Image Size
2.2 MB


16 (who?)


Creative Commons License
Some rights reserved. This work is licensed under a
Creative Commons Attribution-Noncommercial-Share Alike 3.0 License.
My second animation (the first one: [link] ). This time starring Dargorad the hyena on a sunny-yet-misty swamp morning.

Contrary to what I said in the comments to the previous anim, it is possible to achieve better quality on my PC. It
just requires lots of patience... ;) With rendering time well over 5 minutes per frame, it took quite a while. At that
cost, I got some background, decent real-time shading and ambient occlusion working.

All contents are my original work.
Add a Comment:
pablo-bbb Dec 19, 2010  Hobbyist Digital Artist
Tak się drapiesz... Może masz pchły? :P
A żebyś wiedział, że tak to miało wyglądać.:D
VioletWhirlwind Aug 27, 2010  Hobbyist General Artist
:faint: Wow. :thumbsup:
Wow, this looks really good. I like how he moves and kind of shivers XD

But I'll tell you in secret, be careful about the fleas...;)
Is this using blender?
Yes it is. In fact I don't use any other 3D application.

Blender was used almost exclusively here. Only the auxiliary textures for the hyena and all textures for the pants were made with the help of Gimp. And even they used basis or guidelines exported from Blender.
I see you used the particle effects for the fur, I was kinda worried it would slow my computer down, but I see you seem to be having no problems. And it looks really good and realistic, rather than oblivions cheap method of coloring skin.

Well, the particle systems do slow down the rendering quite much. A single frame of this anim needed from 5 to 8 minutes to render. But with the fur turned off, it's only 1 or 2 minutes. There are 225 frames, so it was not possible to render the whole anim in one go. I set Blender to render individual frames one by one, save them as images and when they all were ready, I put them together into an animation, using Blender as well. Then converted to flash file using external app.

The rendering depends mostly on the processor. And there are many situations when the PC uses only a fraction of its processor power, such as when only browsing the web or playing music. I was setting the rendering in the background in such situations. Bit by bit, after 8 days I had all the frames.

I do this all on a rather mediocre PC: Pentium Dual Core 2.5 GHz, 2 GB RAM, GeForce 8500 GT. Cheap and low-end by today's standards, but it does its work. With some patience on my part it's enough.

And the Oblivion... Well, I suppose that it would require some supercomputer to run if it used the particle systems. I'm no game designer, but I think that the developers still could do they job better. For example by using better bump maps to simulate the fur. I think I saw some good use of bump maps in this way, but I can't recall where... Anyway, I like the Morrowind's Khajits better than those in Oblivion.
Add a Comment: