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# Insane filesize warning!!! #

Is it a railgun?
Is this a plasma cannon?
Or maybe teh laz0r?
No, it's just MSBS prototype rifle (aka Radon), currently under development in Poland by WAT Military Technology University in Warsaw and Łucznik-Radom Weapons Factory. It's chambered for 5.56x45mm standard NATO round. But still, am I the only one getting an impression that the designers played too much Halo or something? ;)

Jokes aside, what is shown here is how the gun's second prototype will look like. The first one, made in bullpup and classical versions, was built to check the weapon's internal mechanisms only and looked much more conventional, in fact somewhat crude (see here: [link]). The fire tests were completed with success.

MSBS stands for Modułowy System Broni Strzeleckiej (Module-based Firearm System). The gun is meant to be easily re-configurable, depending on the needs. The modules in the final version should allow to assembly a classical rifle, a bullpup rifle, both with 2 different barrel lengths, a sniper rifle and a light machine gun. There will also be a 40 mm underbarrel grenade launcher dedicated for the system, with the new thermobaric grenades developed at ZM Dezamet it should kick some serious ass. As a bonus (??), the classical rifle with long barrel will be able to use a bayonet. Don't know what combat effectiveness of this will be on a modern battlefield, but our top brass is allegedly so deranged that they may just go for it (think "Catch 22"). But if the bayonet is going to look as much "sci-fi" as the gun itself, then I completely support it! :D

The second prototype will already contain parts for assembly of four versions: Classical and bullpup rifle, with short or long barrel (for comparison, check pictures here: [link]).

The gun's model shows the bullpup version with short barrel.

Software used: modeling started in Blender 2.49b, finished, textured and rendered in 2.54 beta. Converted from avi with Pazera Free Video to Flash Converter.
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:icondarkdxz:
DarkDXZ Featured By Owner Mar 10, 2012
Since MSBS is a part of a bigger "Tytan" project, I wonder if they'll make more similar-themed weapons as well (stand-alone grenade launcher? pistol? missile launcher? shotgun?)
But hey, I like sci-fi weapons, especially if they're real - kudos for Polish designers!
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:iconczechbiohazard:
CzechBiohazard Featured By Owner May 26, 2011  Hobbyist Digital Artist
Awesome!!!!!!!!!!!! :D
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:iconxaotherion:
xaotherion Featured By Owner Jun 1, 2011
I'm glad you like it.:D

Say, haven't you thought about trying 3D too? You have already made lots of cool weapon drawings; they are in kinda "technical drawing" two-dimensional side view already. And such type of drawings can be loaded, as a background image, into any decent 3D app and serve as very helpful blueprint for modeling.

I did it like this with the gun shown here. The only difference was that I used scanned photo from a magazine instead of a drawing. Then of course I had to add the small details which weren't well visible in the "blueprint", but it can be done with some more reference photos.

Funny thing is that I had to guess some details of the gun (they weren't well visible in the photos) and it seems that I did it mostly right. At least that's what some guys say.;) And I'm no weapons specialist. But you seem to have much more knowledge of the subject, so I think that you could manage to make good models once you get the hang of the basics of 3D.
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:iconphenixtri:
Phenixtri Featured By Owner Mar 9, 2011
Nit bad at all. My only question is will it prove to be as reliable as the standard AK rotary bolt type rifles that poland uses atm. another issue I have is the lack of flip up back up iron sights but then again its still a prototype so ill cut it some slack. Overall it "looks" to be a sound & solid design both bullpup & conventional variants.
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:iconxaotherion:
xaotherion Featured By Owner Mar 15, 2011
Well, I wouldn't worry about the reliability of the internal mechanisms too much. Sure, it would be hard to design another weapon as durable as AK series. But the MSBS undergoes very intensive technical tests, so it is quite unlikely that they will create some shoddy gun (as they did with Tantal rifle back in the 80's).

Backup sights aren't a big issue. I've seen a design of detachable sights, which are mounted on a Picantinny rail, and they are of the flip-back type so they don't interfere with optical sights and such. Most likely there will be something similar for the MSBS.

AK-derived rifles have their advantages, but also bad features, and their concept is quite old. The Polish Army currently uses Beryl rifle, derived from AK-74 but using standard NATO rounds (also there are older "Kalashnikovs" still in use). Over time, this gun was seriously improved, compared to the standard AK, and it is thought that it has reached the limits of possible modernizations. Hence the need for something completely new.

MSBS is being developed in parallel to a "future soldier" project, named Tytan. AK-derived guns will be apparently too old for the hi-tech Tytan, so MSBS comes in handy here.

The rifle's design is said to be very ergonomical and "user friendly" but I've actually heard some concerns related to it. Some say that the elements of weapon's exterior are too big (they should be "divided" into more smaller parts) and can be prone to damage during the use, and they will be more costly to repair or exchange.
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:iconlink3000-gj:
link3000-GJ Featured By Owner Nov 29, 2010
Absolutely beautiful. I love it!
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:icongks1962:
GKS1962 Featured By Owner Nov 14, 2010
oby wszedł do produkcji w 2015 :)
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:icongordanfreeman17:
gordanfreeman17 Featured By Owner Nov 6, 2010  Student Photographer
This animation Must have taken a little while
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:iconxaotherion:
xaotherion Featured By Owner Nov 7, 2010
Well, actually it haven't. The model itself was made in 2 weeks, but I was just being lazy with this, cause it could be done much faster.;p

The animation itself was started one afternoon, finished on another. All it took was some tuning of the camera path. There's no raytracing used here, nor any other advanced trick, so the rendering was pretty fast, up to 15 seconds per frame, often less. With 1200 frames, it was about 5 hours total. Not too much for a hi-res 3D anim.
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:iconbananahman:
BananahMan Featured By Owner Nov 4, 2010  Student Digital Artist
Is this real?
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:iconxaotherion:
xaotherion Featured By Owner Nov 5, 2010
While it looks like from a sci-fi movie, it is an actual weapon prototype.
To be precise, what is shown here is a concept how the final version of the gun will looks like.

First they created the "shooting" versions [link] .

The newest, futuristic design [link] doesn't shoot yet, but works are underway to integrate the firing mechanisms with it. So yes, this will be a real gun eventually.

Curiously, the weapons designers in Poland seem to favor such sci-fi looks. Check here and you'll see: [link]
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:iconbananahman:
BananahMan Featured By Owner Nov 5, 2010  Student Digital Artist
Wow, soon enough we'll be fight aliens with split lips. The future looks... Futuristic.
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:iconxaotherion:
xaotherion Featured By Owner Nov 6, 2010
Yeah, my personal favourite is the Lewiatan ZS unmanned vehicle (in fact, it's a remotely controlled six-wheeled war bot ;p). Unlike some foreign counterparts, this one was designed specifically with combat use in mind, including very high versatility. Currently there is an early prototype, armed only with a heavy MG, but with carrying capacity of 1500 kg, I suppose that they'll fit something bigger eventually. I heard that the project turned out so promising, that it went under the umbrella of European Defense Agency.

I'd love to model the Lewiatan, but there are very few reference pictures available.
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:iconbananahman:
BananahMan Featured By Owner Nov 7, 2010  Student Digital Artist
I saw that vehicle in one of the videos you linked to. It looked very impressive. Looks like robot warfare in coming pretty soon.
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:iconashleysmash:
AshleySmash Featured By Owner Nov 4, 2010  Hobbyist Digital Artist
I tried to favourite but my ISP wont let me -_- lol +fav button crashes my browsers so Im going to +watch you instead!
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:iconxaotherion:
xaotherion Featured By Owner Nov 4, 2010
Cool!:D

And I thought that screwy ISPs are indigenous to my country...:lol: I had so many strange "adventures" with them.;p Guess they are more common though.
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:iconashleysmash:
AshleySmash Featured By Owner Nov 4, 2010  Hobbyist Digital Artist
haha yup really are!
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:iconhaszcz:
haszcz Featured By Owner Nov 4, 2010  Professional Digital Artist
całkiem fajnie,
mógłbyś zrobić pojedyncze rendery z lepszym oświetleniem i domontowanym uchwytem pod lufą dla lepszego efektu.
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:iconxaotherion:
xaotherion Featured By Owner Nov 4, 2010
Zastanawiam się nad wykonaniem całego zestawu MSBS, tzn. dłuższa lufa i obudowa karabinka w stylu klasycznym, może jeszcze wyposażenie dodatkowe. Chociaż raczej nie w tej chwili.
Będę też musiał poprawić obecny model jeśli będzie dalej wykorzystywany, bo wkradły się pewne drobne błędy.
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:iconhaszcz:
haszcz Featured By Owner Nov 5, 2010  Professional Digital Artist
W takim razie jeszcze sporo zabawy Cię z tym czeka =P
A można się spytać czy to z miłości do broni palnej czy raczej na zamówienie?
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:iconxaotherion:
xaotherion Featured By Owner Nov 7, 2010
Hmm, raczej to pierwsze, bo zamówieniami się nie zajmuję.

Jak tylko zobaczyłem tę "pukawkę" w Nowej Technice Wojskowej, tak mi się spodobała, że od razu odpaliłem Blendera. A że miałem wtedy awarię neta, wykonałem cały model na podstawie tych paru zdjęć, i stąd kilka pomyłek. Na całe szczęście drobnych.
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:iconranisdeguery:
ranisdeguery Featured By Owner Oct 1, 2010  Student Digital Artist
wow, this is nice recreation of this prototype! :] i've done one, too, but this is much better!
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:iconxaotherion:
xaotherion Featured By Owner Oct 1, 2010
Thanks, I'm glad you like it.:)

When I first saw this gun in Nowa Technika Wojskowa magazine, I knew I was going to model it. Just two weeks and voilą!:D

Your version looks OK, and being low-poly, it could be used in a game for example. What software did you use?
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:iconranisdeguery:
ranisdeguery Featured By Owner Oct 2, 2010  Student Digital Artist
3ds max, but i really wanted to make it high poly, but i found it harder than i thought... I first saw this weapon when it was in first stage, ugly looking, but when i saw second mock-up i loved this gun! :) This weapon is chance for Poland to make weapon that can compete with world top guns :]
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:iconxaotherion:
xaotherion Featured By Owner Oct 3, 2010
OK, po naszemu będzie prościej.;P

Widziałem pierwszą wersję MSBSa, rzeczywiście wtedy wyglądała niezgrabnie.

Nad obecnym wyglądem projektanci pracowali 4 miesiące i wg NTW mieli kłopoty ze spełnieniem wszystkich założeń projektowych, ale w końcu im się udało.

Ich pracę można w pełni docenić samemu próbując to wymodelować. Zwłaszcza dolna część broni, z wszystkimi wgłębieniami i pochyłościami o różnych kątach, to "koszmarek" geometryczny.

Początkowo sam zamierzałem pójść "low-poly", ale po dwóch próbach, kiedy ciągle wychodziły na wierzch jakieś kanty, wkurzyłem się i pojechałem po bandzie.:D Użyłem techniki "surface subdivision", którą normalnie stosuje się do modeli obłych, organicznych. Dzięki temu mogłem połączyć płaszczyzny, płaskie wgłębienia itp oraz gładkie, zaokrąglone narożniki w jednym obiekcie. Ale zastosowanie tej metody do broni wymagało gęstej siatki. Więc podstawowy model ma ponad 20000 wielokątów. A 3-krotne wygładzanie "subsurf" podczas renderingu robi z tego 675000! No ale dzięki temu nie ma żadnych niepotrzebnych kantów, nawet na zbliżeniach.

Taka liczba ścian potrafi zatkać raytracing, więc do oświetlenia użyłem 3 lamp z cieniami buforowymi (buffered shadows). W ten sposób, bez raytracingu, każda z 1200 klatek animacji renderowała się w 10-14 sekund, a cienie i tak wyszły wystarczająco dobrze (szczerze mówiąc, dobrze byłoby rozmyć je jeszcze bardziej, ale i tak rozmyły się trochę przy konwersji). Mogłem jeszcze użyć rozmycia odblasków, muszę spróbować jak to będzie wyglądało...
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:iconranisdeguery:
ranisdeguery Featured By Owner Oct 4, 2010  Student Digital Artist
ale zauważyłem, że górna część trochę nie do końca się zgadza z prawdziwym karabinem (na razie to chyba jeszcze makietą). Mianowicie, mam zastrzeżenia, co do baki policzkowej i montażu szyn RIS, w Twoim modelu nie widać tego połączenia, jeżeli nie masz dobrych zdjęć referencyjnych, to z chęcią mógłbym zrobić wymianę :) a MSBS-em interesuje się już trochę :]
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:iconranisdeguery:
ranisdeguery Featured By Owner Oct 4, 2010  Student Digital Artist
przy zbliżeniach widać jeszcze niezgrabny kształt selektora trybu ognia, zapasowego przycisku zatrzasku magazynka i samych szyn picatinny. Nie wiem, jak faktyczny model wyglada, ale na moje oko szyny nie są pod kątem 45 stopni... [link] tu masz dobry rysunek referencyjny szyn ;). Jeżeli zamotałem trochę, to przepraszam, jeżeli pomogłem, to nie ma sprawy ;)
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:iconxaotherion:
xaotherion Featured By Owner Oct 4, 2010
Masz oko, wyłapałeś te kawałki, które musiałem zgadywać. Nie miałem odpowiednio dokładnych zdjęć z przodu (szyny) i z góry (baka). Właściwie widok od frontu jest w 70% zgadywany.

Tylko co jest nie w porządku z selektorem? Byłem przekonany, że tak wygląda... Ma być symetryczny czy nie, bo zdjęcia z lewej strony miałem mniej wyraźne i wyglądało, jakby zamiast przełącznika była taka zaślepka?

I który to jest zapasowy przycisk magazynka, bo coś mi się tu myli?;) Chodzi o wgłębienie z lewej nad magazynkiem, czy o tą część bezpośrednio za magazynkiem, którą jak widzę zrobiłem zbyt kanciastą?

Kurczę, jak teraz patrzę to zastanawiam się czy całość nie jest za szeroka...
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:iconranisdeguery:
ranisdeguery Featured By Owner Oct 5, 2010  Student Digital Artist
selektor ognia jest identyczny z obu stron. Zapasowy przycisk zwalniania magazynka jest po lewej nad magazynkiem, za ścianką magazynka jest przycisk zwalniania zamka z tylnego położenia. Łatwym sposobem na sprawdzenie szerokości jest sprawdzenie, czy boczne i dolne szyny są względem lufy o 90 stopni i dokładnie się pokrywają :). Mogę dostarczyć ci paczkę zdjęć referencyjnych, z których ja korzystałem, ale jak wrócę do domu...
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(1 Reply)
:iconwinggal:
Winggal Featured By Owner Sep 29, 2010  Student Filmographer
wow so much detail O.o Nice job
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:iconxaotherion:
xaotherion Featured By Owner Sep 30, 2010
Thanks.

I tried to catch each and every detail of this gun. The only area I'm not quite fond of is the front, around the barrel. I just didn't have a good reference picture with proper close-up and had to guess a bit.

And after making so many organic models, modeling something mechanical felt like a different kettle of fish.;) Especially these slopes with different angles, flat faces and rounded edges required some unusual modeling approach, but in the end everything turned out nice.
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September 29, 2010
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